Healing is an ability that restore a target unit's hit points to full points. All priests can do this and the Storehouse (Persian). There are some advisors, upgrades, and milestones that can affect healing. Ships, Buildings and most Siege units can't be healed and instead have to be repaired by villagers, engineers or fishing boats, at the cost of resources.
Units that affect healing[]
Priest (Greek) | Priestess of Ra | Priest of Set | Priest of Ptah | Magus |
Druid | Augur | Priest (Babylonian) | Rhapsode |
Unit | PVE Healing Rate |
PVP Healing Rate |
Healing Range |
Healing Area |
---|---|---|---|---|
Priest (Greek) | 25 | 40 | 16 | 0 |
Priestess of Ra | 10 [14] | 10 [14] | 15 [18.75] | 3 |
Priest of Set | 30 [42] | 30 [42] | 15 [18.75] | 0 |
Priest of Ptah | 20 [25] | 40 [56] | 15 [18.75] | 0 |
Magus | 25 | 40 | 16 | 0 |
Druid | 9 | 7 | 15 | 3 |
Augur | 25 | 40 | 16 | 0 |
Priest (Babylonian) | 25 | 40 | 16 | 0 |
Rhapsode | 15 | 15 | 16 | 20 |
Persian Storehouse | 0 [10] | 0 [10] | 0 [15] | 0 |
Clinicus | 30 | 24 [18] | 18 | 0 [3] |
- Brackets = after all upgrades
- Note that only the Priestess or Ra, Druid, Persion Storehouses and Clinicus can heal targets while they are fighting, but they are fairly slow to compensate
- Only one unit can heal the same unit at the same time. This can occasionally create some issues, specifically for Egyptians using a mixed force of priests, where Priestesses of Ra's area heal might block stronger single-target healing on a heavily damaged unit.
Advisors that affect healing[]
Trainer Conall | Herbal Healer Hyginus |
Milestones that affect healing[]
Field Rations |
Upgrades that affect healing[]
Berserker Champion | Pharmacology | Sight of the Sun | Drink of Aegir | Aid Tent |
Name | Effect |
---|---|
Berserker Champion | = +4hp/sec for Norse Berserker units. |
Pharmacology | = +1HP/sec regen for all Babylonian military units |
Sight of the Sun | = +25% Healing Range for Egyptian priests |
Drink of Aegir | = +30% healing rate for the Norse Rhapsode |
Aid Tent | = Gives storehouses +15 healing range and +10 healing rate (Equal to a Priestess of Ra) |
Gear that affects healing[]
Many of the Holy Staves (and Scepters) used by healer units provide a boost to raw healing, though not range or area (though movement speed bonuses can of course compensate for that). Some gear also provides health regeneration, such as Mummy Bandages for Scout units, though this is exclusive to only a few types of gear.