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Healing is an ability that restore a target unit's hit points to full points. All priests can do this and the Storehouse (Persian). There are some advisors, upgrades, and milestones that can affect healing. Ships, Buildings and most Siege units can't be healed and instead have to be repaired by villagers, engineers or fishing boats, at the cost of resources.

Units that affect healing[]

PriestGreek PriestessofRa PriestofSet PriestofPtah Magus
Priest
(Greek)
Priestess
of
Ra
Priest
of
Set
Priest
of
Ptah
Magus
Druid Augur PriestBabylonian Rhapsode
Druid Augur Priest
(Babylonian)
Rhapsode


Unit PVE
Healing
Rate
PVP
Healing
Rate
Healing
Range
Healing
Area
Priest (Greek) 25 40 16 0
Priestess of Ra 10 [14] 10 [14] 15 [18.75] 3
Priest of Set 30 [42] 30 [42] 15 [18.75] 0
Priest of Ptah 20 [25] 40 [56] 15 [18.75] 0
Magus 25 40 16 0
Druid 9 7 15 3
Augur 25 40 16 0
Priest (Babylonian) 25 40 16 0
Rhapsode 15 15 16 20
Persian Storehouse 0 [10] 0 [10] 0 [15] 0
Clinicus 30 24 [18] 18 0 [3]
  • Brackets = after all upgrades
  • Note that only the Priestess or Ra, Druid, Persion Storehouses and Clinicus can heal targets while they are fighting, but they are fairly slow to compensate
  • Only one unit can heal the same unit at the same time. This can occasionally create some issues, specifically for Egyptians using a mixed force of priests, where Priestesses of Ra's area heal might block stronger single-target healing on a heavily damaged unit.

Advisors that affect healing[]

TrainerConall HerbalHealerHyginus
Trainer
Conall
Herbal
Healer
Hyginus


Milestones that affect healing[]

FieldRations
Field
Rations


Upgrades that affect healing[]

BerserkerChampion Pharmacology SightoftheSun DrinkofAegir AidTent
Berserker
Champion
Pharmacology Sight
of
the
Sun
Drink
of
Aegir
Aid
Tent


Name Effect
Berserker Champion = +4hp/sec for Norse Berserker units.
Pharmacology = +1HP/sec regen for all Babylonian military units
Sight of the Sun = +25% Healing Range for Egyptian priests
Drink of Aegir = +30% healing rate for the Norse Rhapsode
Aid Tent = Gives storehouses +15 healing range and +10 healing rate (Equal to a Priestess of Ra)

Gear that affects healing[]

Many of the Holy Staves (and Scepters) used by healer units provide a boost to raw healing, though not range or area (though movement speed bonuses can of course compensate for that). Some gear also provides health regeneration, such as Mummy Bandages for Scout units, though this is exclusive to only a few types of gear.

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